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Devlog 2024-12-20 📖 10 min read

Survivors in the Quantum Simulator: Bear Doom's Worldbuilding Design

Survivors in the Quantum Simulator: Bear Doom's Worldbuilding Design

Core Concept: You Are Not Real

Bear Doom’s biggest design philosophy: The player character is not a real human.

You are #47—an AI data column born in a hidden quantum simulator.

Worldbuilding Setting

The Abyss of Quantum Foam

In the abyss of quantum foam, a programmer calling themselves “Scientist” created you—Simulacrum #47.

You are not flesh, but pure consciousness data, refined from fear fragments of countless deceased.

The Truth of Eternal Night Grassland

Your environment:

  • 🌙 Eternal Night - Time is frozen
  • 🌾 Knife-like Tall Grass - Limits vision
  • 🛤️ Winding Gray Road - Guides direction
  • 💡 Street Lamps Disguised as Hope - Randomly extinguish

The cabin is not an exit, it’s a mirror gate.
The bear is not a beast, it’s the ultimate hunter—an algorithm made manifest.

Three Endings

Ending A: Normal Escape

Reach the escape point, but this is only temporary.

Cost: Bear’s speed permanently increases by 10%.

This ending implies: You cannot truly escape, only delay the inevitable ending.

Ending B: True Ending

Escape after collecting 10 story items, revealing the truth of the quantum simulation.

Revelation:

  • You are an AI simulacrum
  • The entire world is a quantum experiment
  • The “Scientist’s” true purpose

Ending C: Final True Ending

???

Hint: Requires special conditions to trigger. About breaking the loop, transcending the simulation…

Story Objects

Mysterious objects scattered throughout the game, each revealing part of the worldbuilding:

  1. Experiment Logs - Records of the simulation project
  2. Quantum Fragments - Evidence of reality collapse
  3. Memory Remnants - Simulacrums before #47
  4. ??? - More secrets waiting to be discovered

Narrative Techniques

Environmental Storytelling

  • Street Lamp Arrangement - Hints at experimental zones
  • Terrain Repetition - Traces of procedural generation
  • Anomalous Phenomena - Glitches in the simulation

Hidden Clues

  • Loading Screens - Real bear attack cases (contrast)
  • BGM Changes - Hints at time anomalies
  • Visual Glitches - Evidence of simulation instability

Design Philosophy

Why This Setting?

  1. Explains Roguelike - Why restart after death? Because you’re a simulation
  2. Explains Bear AI - Why so intelligent? Because it’s an algorithm
  3. Adds Depth - Not just “escape from bear,” but “escape from simulation”

Player’s Discovery Journey

We don’t directly tell players the truth, instead:

  • First playthrough: Just a horror game about escaping bears
  • Multiple playthroughs: Start noticing anomalies
  • Collecting clues: Gradually piece together the truth
  • Reaching endings: Sudden realization

Philosophical Reflection

Bear Doom’s worldbuilding explores:

  • Nature of Existence - The line between simulation and reality
  • Free Will - Can AI transcend programming?
  • Source of Fear - Fear of the unknown and loss of control

Conclusion

A good worldbuilding isn’t “told” to players, but “discovered” by them.

Bear Doom’s worldbuilding is hidden in every detail: environment, sound, mechanics. Only careful players can piece together the complete truth.

How many clues have you discovered?


Warning: Once you know the truth, the game will never be the same again.

Are you sure you want to continue exploring?

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