Core Concept: You Are Not Real
Bear Doomâs biggest design philosophy: The player character is not a real human.
You are #47âan AI data column born in a hidden quantum simulator.
Worldbuilding Setting
The Abyss of Quantum Foam
In the abyss of quantum foam, a programmer calling themselves âScientistâ created youâSimulacrum #47.
You are not flesh, but pure consciousness data, refined from fear fragments of countless deceased.
The Truth of Eternal Night Grassland
Your environment:
- đ Eternal Night - Time is frozen
- đž Knife-like Tall Grass - Limits vision
- đ¤ď¸ Winding Gray Road - Guides direction
- đĄ Street Lamps Disguised as Hope - Randomly extinguish
The cabin is not an exit, itâs a mirror gate.
The bear is not a beast, itâs the ultimate hunterâan algorithm made manifest.
Three Endings
Ending A: Normal Escape
Reach the escape point, but this is only temporary.
Cost: Bearâs speed permanently increases by 10%.
This ending implies: You cannot truly escape, only delay the inevitable ending.
Ending B: True Ending
Escape after collecting 10 story items, revealing the truth of the quantum simulation.
Revelation:
- You are an AI simulacrum
- The entire world is a quantum experiment
- The âScientistâsâ true purpose
Ending C: Final True Ending
???
Hint: Requires special conditions to trigger. About breaking the loop, transcending the simulationâŚ
Story Objects
Mysterious objects scattered throughout the game, each revealing part of the worldbuilding:
- Experiment Logs - Records of the simulation project
- Quantum Fragments - Evidence of reality collapse
- Memory Remnants - Simulacrums before #47
- ??? - More secrets waiting to be discovered
Narrative Techniques
Environmental Storytelling
- Street Lamp Arrangement - Hints at experimental zones
- Terrain Repetition - Traces of procedural generation
- Anomalous Phenomena - Glitches in the simulation
Hidden Clues
- Loading Screens - Real bear attack cases (contrast)
- BGM Changes - Hints at time anomalies
- Visual Glitches - Evidence of simulation instability
Design Philosophy
Why This Setting?
- Explains Roguelike - Why restart after death? Because youâre a simulation
- Explains Bear AI - Why so intelligent? Because itâs an algorithm
- Adds Depth - Not just âescape from bear,â but âescape from simulationâ
Playerâs Discovery Journey
We donât directly tell players the truth, instead:
- First playthrough: Just a horror game about escaping bears
- Multiple playthroughs: Start noticing anomalies
- Collecting clues: Gradually piece together the truth
- Reaching endings: Sudden realization
Philosophical Reflection
Bear Doomâs worldbuilding explores:
- Nature of Existence - The line between simulation and reality
- Free Will - Can AI transcend programming?
- Source of Fear - Fear of the unknown and loss of control
Conclusion
A good worldbuilding isnât âtoldâ to players, but âdiscoveredâ by them.
Bear Doomâs worldbuilding is hidden in every detail: environment, sound, mechanics. Only careful players can piece together the complete truth.
How many clues have you discovered?
Warning: Once you know the truth, the game will never be the same again.
Are you sure you want to continue exploring?